Showing posts with label Blood of Gods & Heroes.. Show all posts
Showing posts with label Blood of Gods & Heroes.. Show all posts

Thursday, September 11, 2025

Before the walls of Syracues 212BC

The Romans advance and Celtic Mercenaries move out to oppose us in the open while the locals troops defend the walls.  

The First clash of spears is hard on my Italian allies. 
The Clash outside the wall continues to go less then well on the subsequent turns... and my cavalry can't quite make it to join up. 
At this point I think my Opponent has more troops outside the walls as inside. 

The Italian allies are destroyed but a barbarian formation also dies.  My Velites throw themselves at the other Barbarians the get hurt but it protects the flank. 
What should have been a crushing victory.. is a bit of a draw... as we demoralize but don't destroy the Barbarians. 
My artillery manage to demoralize the cavalry  as they charge. 
Suddenly almost everyone has run away inside Syracuse... 
Mya cavalry move to save the guns.. and a prolonged battle break out. 
The assault on the wall begins! we hurt the Hoplites but they hold! 
Then rally and counter Attack  
This sort of escalade attack isn't easy... 
Savage fighting continues..
and continues.... 
My men fight bravely but in the end... 









Friday, September 5, 2025

An Incident from the Roman-Seleucid War.

 Arofan is working on a new game Blood of Gods & Heroes a modification of his Medieval game for the ancient period. The battle was on a narrow front.

I'm Commanding the Seleucids under Antiochus III Cavalry leads the way horse archers on one side

And Cataphracts on the other side 

North of the river the battle seesawed back and forth. to the south my there was a quick light cavalry action... then they cleared the way for the Elephants. 
Pike men vs Elephants... an ugly combination (and not to my advantage) 

Fighting becomes general in the south Elephants struggling against pikes while Galatians and Romans fight in the muck of the swam. 
to the North it goes better for me my slingers disorder the Roman allied Peltasts and then my peltasts charge hitting them hard but they hold for now.... My cavalry drives off the enemy cavalry north of the river. 
To the south the elephants are broken my desperate attempt to save the Galatians with my cavalry doesn't come off and my cavalry is broken... but the Galatians held on pulling a unit of Romans into the fight. 
This opened an opportunity for my Phalangites to fight Legions one on one.
Its an epic class... Phalangist, Iranian cavalry and Peltasts on one side against legions and light cavalry on the other  to the south I am trading space for time. 
On Phalangites break but my side breaks one f the legions, the cavally and the Roman allied Hoplites ... I survived and won by thinnest of margins My enemies break point was 13 mine 14 (at the end with both had 13 rout points) Rome won't get Syria for a few more years anyway.