To streamline the game I eliminated shooting high because almost no one did it anyway (since their was 20% penalty to hit without offering any significant benefit.) The one thing that Firing High did was change the critical hit table. I decided that it made sense to combine the tables and use a d10.
I've made a few other changes to the game but I will post details on them some other time. The key change is to split Moral from Skill (which is hinted at in the crew hit section).
Reb Infantry and the Next Game
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Having played in Matt's Pitzer Woods skirmish last week (see Action at
Pitzer Woods), I figured that it was well past time that I bring my own ACW
collecti...
3 hours ago







