To streamline the game I eliminated shooting high because almost no one did it anyway (since their was 20% penalty to hit without offering any significant benefit.) The one thing that Firing High did was change the critical hit table. I decided that it made sense to combine the tables and use a d10.
I've made a few other changes to the game but I will post details on them some other time. The key change is to split Moral from Skill (which is hinted at in the crew hit section).
The Awards for Challenge XVI
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*Like so many prizes, it's the anticipation of the unwrapping that's so
exciting...*
Ahem. Speaking of prizes, welcome to the wrap-up of the 16th editi...
1 hour ago







