To streamline the game I eliminated shooting high because almost no one did it anyway (since their was 20% penalty to hit without offering any significant benefit.) The one thing that Firing High did was change the critical hit table. I decided that it made sense to combine the tables and use a d10.
I've made a few other changes to the game but I will post details on them some other time. The key change is to split Moral from Skill (which is hinted at in the crew hit section).
Game Design #118: The Advantage and Melee
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In my "haunted Forest/Medieval STALKER" world I've been investigating RPGs
for ideas (even since someone pointed out *Symbaroum* kinda covers what
I've ...
8 hours ago







