I've been too busy to do much painting or posting of late but I finally got this the excellent terrain piece from the Bones III kick starter.
Stone circles have an aura of mystery and magic about them as such they are prefect for Frostgrave though I opted to no do this one in snow.
I want to use it other setting especially Saga I'm planning to hit it with a little more dry brushing and maybe a bit of a wash
Still I feel its table ready just noticing some room for improvement. I'm thinking the stones might see the table this Thursday if John and I can meet up for a game (we are planning to but my life is currently fairly unpredictable).
I had command of the skirmish line the troops in the village, to batteries and a secondary line of regular infantry.
I started off by organizing things up and the range was just a bit long so we held fire with the guns. A Battalion of French troops under Walter charged the Jagers in the vineyards to my right but Steve's troops drove them back with a very bloody noes.
Mark as Men movining aroudn the Austrian right flank looking to cut in behind us.
Cavalry comes up on the Austrian Right (under Pierce who also comands our rear area troops) I also move up my skirmishes hoping to provoke enemy fire at long range...
The french begin to move up in to the swamp lands driving out light infantry before them.
My Skirmishes do provoke the enemy and french light cavalry drive them away with barely a shot fired.
Those cavalry however break on the fire of the supporting infantry
French Hussars tumble to the rear and though they will reorganize briefly they are unwilling to charge again.
Columns of cavalry desperately clash in the rear are the french with this but the charge gives us time to get other troops into position.
My left flank battalion is hit by two cavalry units on of Huzzars and one of dragoons...
The presure is too much and these men are more or less out of the fight. (in fact they will hold together gut well enough to constantly get in the way no matter how Pierce and I maneuver our men to avoid them)
The french launch a main effort hitting my artillery and my remaining infantry
The french are also pushing on the right
The French cavary are breaking for the backfield with only a mall easily over run unit to slow them
My infantry hold by the hardest fighting. Quick moving gunners get two guns on target and break the charging french with double shotted canister at point blank range. causing them to Stop and shake out into line
A Squadron of Austrian Hussars catches a much larger force of French in column an blast through them keeping the french form reinforcing their attack on my left.
Austian troops hold the rear village and french cavalry finds it cannot crack the defense and that its infantry is unable to keep up and deploy after its long march and battle trough the swamps
A hard knot of Austrians hold the cent my tow infantry battalions have run one of them was overwhelmed by cavalry the other stood and exchanged blows with multiple french infantry formation until in cracked but it broke several of the enemy in the mean time. The French flanking attack on the rear was blunted as much by terrain as any thing else and though the French scored some success on my left it was the hard fighting troops in the vineyards along with my guns and their supporting troops that crack the French army. The Austrians won the day with what the the computer called an "overwhelming victory." The battle was however very hard fought a little more luck or coordination in the french attacks and the day could easily have been theirs.
Frank and I met at the Relentless Dragon to play a game using a set of rules Frank had a hand in writing. We did a quick single ship action between two cruisers.
After closing in and making an exchange of fire my ship was crippled and the Franks was sunk (Frank fell pray to his Long Lance torpedoes being hit by an 8 inch shell that blew them and his ship sky high).
The fleets closed for two turns before finally spotting each other at very close range (our closes units are within 10 KM.
Torpedoes are launched and guns trained on target... We quickly found out my Torpedoes where actually out of range and ran out falling short of their targets.
Gun fire as ships on both sides beaten up. Frank had better luck than me though both fleets take damage. Sadly we were running out of time and had to call the game. (Maybe we can pick it up again latter). The rules were good, movement was easy (simpler than GHQ) but shooting is more complicated. Guns fire by Salvo which I like and they have a great system that accounts for ships with a higher rate of fire. The problem seemed to come with the Critical hits table. Every 50 points or portion of 50 points gets you a roll on the critical hits table. So a hit doing 102 points of damage gets you three rolls on the Critical hit table. The damage done by battleship guns or torpedoes can be several hundred points which result lots of rolls on the table.
I would propose a one or two critical hits per salvo to speed up the game. I've been speaking with the author of the rules (who is a personal friend of Frank's) and it may be our unfamiliarity with the rules lead to the slowness.