This is not the river battle form the Lich lord set but Mike had put this board together and he really wanted to use it so we were happy to. We tried out the ice movement rules and also tried the captain rules.
As we had 4 players we each started in a corner with section of dock going in one foot. Mike and Dave on one side.
My self and Dave's son Will on the other.
Thinneth and her boys huddle in an broken old building (
The Dwarves are on the same bank as us...
In the far distance the lizardmen and their allies can be seen.
Aelric advances on a treasure token that Thinneth should have dropped in his lap but I flubbed the roll getting a 2 when I need a 5!
Hagman is on the second floor of the partly colapsed building in a great sniper position.
He manages a good shot on Dave's thief wounding him badly but not killing .
Will is fogged in by Mike after Mike managed to doge an elemental bolt.
My other men are out on the pier and Ap Rosser drags a treasure token in range.
Will has his wizard out alone going for a treasure token Mike has at least 3 guys with really clear shots
Thinneth flanked by guards is using Daves's fog as cover ready to pop through on the next turn...
as Dave's guys are clustered tight the perfect target for a grenade spell but the attempt fails
Will's wizard looks like he could be in trouble... but Mikes apprentice misses, his crossbowman missed (Blunderbuss actually) and his thief misses with an explosive cocktail.
Aelric is brought low by Dave's Archer.
and Dave has men on the ice.
Will's good luck ends brought down by Mikes marksman. His apprentice to the right will share his fate.
Drazenko goes out to check Aelric's body and grab the treasure and manages an impressive doge (21 vs 20) to avoid the same fate.
The Fog is down but my grenade spell doesn't go off.. I should have empowered it.
Will having lost a wizard and an apprentice try to get some of this own back but to no avail.
Rosser hits the construct menacing Arnulf with an elemental bolt and it falls hard and fast
By luck of the initiative roll (Will's roll not mine) I got to move before Dave while his men were still l clustered on the dock.
I strike them with another grenade blasting the hound and Templar though the two men at arms escape damage with lucky rolls.
App Rosser's telekinetic skills have helped me get 4 treasure tokens with little damage (I would end with 5)
We ruled that first token off the board would end the game as it was getting late and having scrambled for cover to avoid Dave launching a counter strike I get one off Bringing the game to close. I was a lot of fun I think we should probably cluster the treasure in the center next time we do the game like this to avoid the two games on one table effect we often get. I also wound up with a couple extra token closer to me and in line of sight letting me use telekinesis to my advantage.
Finally a few of the details from Mike's work can you tell we are from New England?
This is from the Reaper Kracken set
Such shacks were at one time ubiquitous to the New England Coast.