Wednesday, August 12, 2015

Preliminary Event List for 6th Annual Hobby Bunker Game Day

Game day is August 29th starting at 10:00 AM and running until we all collapse from exhaustion(probably 10:30 or 11:00 PM)

Morning Games
1) Event Name: Battle of Tunis, 1st Punic War 255BCE

Roman Consul Marcus Atilius Regulus faced an apparently easy road to fame and glory: bring down the city of Carthage which was on the brink of starvation. But Carthage had brought in a new general: Xanthippos of Sparta and a large contingent of trained Greek mercenaries. The bolstered and now professionally led citizen army of Carthage stood on the road to glory.

GM: Maureen Reddington-Wilde

Period: Ancients

Rules: DBA 2.2+

Players: 2-10

Table: 1

2) Event Name: Withdrawal to the Yser, October, 1914
Description: The Battle of the Yser (was a battle which took place in October 1914 between the towns on Nieuwpoort and Diksmuide along a 35-kilometre (22 mi) long stretch of the Yser River and Yperlee Canal in Belgium.

GM: Jim Carrol

Period: The Great War

Rules: Trench Wars

Players: 6

Table: 4

3) Event Name: Save "Sister Sara"

Description: The USS Saratoga has been hit hard by Japanese air attacks. Her flight deck has been effectively knocked out and her air craft had been transferred to land bases. Her engines and other systems have been hurt but she is still capable of good speed and is in no danger of sinking so she is being sent home under escort. The IJN has sent a task force to intercept the Saratoga out of range of land based aircraft and sink her.

GM: Adam Cariere

Period: World War II

Rules: Naval Thunder

Players: 4 (might be able to fit in 6) WWII Naval Battle in the Pacific

Table: 3

4) Event Name: Normandy during Operation Cobra 1944

Description: Normandy during Operation Cobra. US 1st Infantry division attacking through hedgerows.

GM: Austin Mitchell

Period: WWII

Rules: Chain of Command

Players: 6

Table: 6

5) Event Name: More Big Trouble in Little Hanghai

Description: All havoc breaks loose! Against this mysterious background of Hanghai intrigue, treachery and a thousand terrors. Thrills! Nothing like it, no risk too great no danger too daring! Don't miss a single astounding moment. Kids are welcome and adult that can play like kid are welcome too! "Everybody relax, I'm here" - Jack Burton

GM: Mike Paine

Period: Early 20th Century China

Rules: Home

Players: 9

Table: 5

6) Event Name: Trench Wars, Late World War I

Description: Allied armies must fight their way through a maze of trenches to capture German observation posts and stone strongholds. New technology of tanks flamethrowers and aircraft are utilized

GM: William Zona

Period: The Great War

Rules: Trench Wars

Players: 8

Table: 2

7) Event Name: Chain of Command Demo

Description: Try this new set of WWII rules!

GM: Rob Walter

Period: WWII

Rules: Chain of Command

Players:

Table: 7

Afternoon

8) Event Name: The Road to Saint Lambert sur Dives

Description: Closing the Falaise Gap, August 18-19, 1944

GM: John Michael

Period: WWII

Rules: Chain of Command

Players: 6

Table: 3

9) Event Name: The Battle of Bouvines, Anglo-French war of 1202–14, 27 July 1214

Description: The French King Phillip takes on the English King John (of Robin Hood fame) and rebel French barons for control of Normandy. John has support from The Holy Roman Emperor who hopes to take Phillip down a lance or two. Forces will include knights, Crossbows, pikes and Longbow.

GM: Chris Parker

Period: Medieval Rules: Day of Battle

Players: 6

Table: 4

10) Event Name: Battle of Freeman's Farm, American War of Independence 19th September 1777

Description: Re-fight the battle that was arguably the turning point of the American revolution using a new revolutionary type of computer moderated wargaming rules. Each player will command a brigade of troops in the battle and act as the brigadier. Unlike other computer-moderated rules, The Electronic Brigadier allows the players to enter data using tablets instead of having to wait to relay moves to a single GM on a laptop. Data is entered using a simple button-based interface that requires no computer expertise. Data entry and game play are fast and fun with the computer system allowing for faster game play and improved fog of war. Tabletop maneuvers are executed using traditional tabletop wargame procedures.

GM: Allan (AJ) Wright

Period: AWI

Rules: The Electronic Brigadier

Players: 6

Table: 6

Afternoon

11) Event Name: More Big Trouble in Little Hanghai

Description: All havoc breaks loose! Against this mysterious background of Hanghai intrigue, treachery and a thousand terrors. Thrills! Nothing like it, no risk too great no danger too daring! Don't miss a single astounding moment. Kids are welcome and adult that can play like kid are welcome too! "Everybody relax, I'm here" - Jack Burton

GM: Mike Paine

Period: Early 20th Century China

Rules: Home

Players: 9

Table: 5

12) Event Name: Check Your Six: Jet Age Vietnam

Description: Check Your 6! Jet Age was designed to closely reflect the details of jet age combat while providing maximum playability. Building on the award winning Check Your 6! Classic WWII system, the game is the result of more than three years of into air-to-air weapons, combat maneuvers, aircraft statistics, and the influence of pilot skill on combat.

GM: Tom Ballou

Period: Vietnam

Rules: Check Your Six

Players: 6

Table: 1

13) Event Name: Battle of New Orleans December 23rd, 1814

Description: Will Andrew Jackson blunt the British advance and keep the British from assaulting the Crescent City? This Battle occurred on the night of December 23rd, 1814 and features special night movement rules including hidden movement and the like.

GM: Peter Lowitt

Period: War of 1812

Rules: Carnage and Glory II computer aided rules

Players: 4-6

Table: 2
14) Event Name: Battle of the Allia 387 BCE.

Description: About 24,000 Romans under Quintus Sulpicius fought against the Senones, a Gallic tribe who were about half that number, under Brennus. The Romans, with six legions, took post on the Allia to check the advance of the Senones on Rome.

GM: Dave Valentine

Period: Ancient

Rules: L'Art de La Guerre

Players: 6

Table: 7

Evening

15) Event Name: Beyond a Shadow of a doubt

Description: A Call to Arms is the game of space combat in the universe of Babylon 5. Throughout the station’s turbulent history, armed fleets have enacted the harsher policies of their governments. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Earth Alliance, Minbari Federation, Narn Regime, Centauri Republic, or any one of the many other races that dwell in the galaxy.

GM: Jamie O’Keefe

Period: Sci-Fi Rules:

Babylon 5 A Call to Arms

Players: 6

Table: 1

16) Event Name: Battle of Bannockburn, First War of Scottish Independence 24 June 1314

Description: Under nightfall the English forces crossed the stream that is known as the Bannock Burn, establishing their position on the plain beyond it. A Scottish knight, Alexander Seton, who was fighting in the service of Edward II of England, deserted the English camp and told Bruce of the low English morale, encouraging Bruce to attack them. In the morning the Scots then advanced from New Park. Not long after daybreak, the Scots spearmen began to move towards the English. Edward was surprised to see Robert's army emerge from the cover of the woods. As Bruce's army drew nearer, they paused and knelt in prayer. Edward is supposed to have said in surprise "They pray for mercy!" "For mercy, yes," one of his attendants replied, "But from God, not you. These men will conquer or die." The English responded to the Scots advance with a charge of their own, led by the Earl of Gloucester.

GM: Richard Claydon

Period: Medieval

Rules: Hail Caesar

Players: 6

Table: 2

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