Extra Life

Extra Life
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Thursday, January 19, 2017

24 hour Game day - Dragon Rampant Last Stand

Frank arrived shortly after Honors of War wrapped up so we set up Dragon Rampant using the last stand scenario I adapted from Saga.  I had my  Green and White knights while Frank was running his Kroot army.
As you can see I am surrounded by nasty green lizards that want to eat me
Frank Draws firs blood with skirmish fire
Then his crazed war beasts are on me
While one group overwhelms the purple cloaked unit another charges my cavalry who have been befuddled
Both units are soon out of action.
Frank is in a strong position...
The White Willows Charge Frank's bellicose foot and both sides take heavy lasses
My command unit charges the Kroot commander...
And mine proves the stronger.
Then I face the War Beasts...
Once More my commander is victorious as the White Willow company once more engages the Kroot Bellicose foot.  They drive them back.
The Commander charges one time to many (Wild charge can realy get you in trouble) and he is cut down by War Beasts when he fails to counter charge after the Kroot skirmishers successfully pull away  from his charge.
The White Willow company finally succumbs to repeated charges
The Elite Red and Blue companies are slowly falling back staying as close as they can for mutual support.
Blue drives back repeated charges from the formation of Kroot War Beasts.
One turn left and the forces of darkness are closing in...
A final desperate charge by the Kroot!... it kills several Red Cloaks but they hold...
Two units only one above half strength survive the day... We ignored the army break point for this scenario other wise Frank would have one (he got to recycle dead troops as soon as he had enough for at least a half strength unit so don't feel to bad for him).

Wednesday, January 18, 2017

24-Hour game day- Honors of War; Something like Lobositz

The first game of the day was based on the battle of Lobositz with the Grand Duchy of D'Argent substituted for the Prussians.  The Austrians are deployed as per the basic Scenario form Honors of War with the exception that the small unit of Hussars was moved over to their right flank to work with the Grenzers
On the D'Argent/Prussian side I mad several changes since my army is not like the Prussians.  1) Only and single CO 2) the left wing included two units of skirmishers 3) a force of light cavalry was added to the right flank (two inferior and one standard under a dithering commander)
Rock's brigade advanced on the right into the vineyards on the Lobosch Hill.   Rifle and Musket fire hit the Grenzers and a running fight that will lass all day commences.
With its flank reasonably secured Taskovits Brigade advances and opens up with ranging shots.
Dave and Max playing the Austrians open fire but other wise make no direct moves at this time.
At this point I rolled an inspired result and got a little too greedy throwing my center against the forces in front of the town,
I took a good bit of fire and the light infantry on the left scampered away.
The Grenadiers in the Village claimed the first of many D'Argent cavalry men's lives they would take this day.   D'Argent's Artilery dished out its own damage as the Austrian cavalry comes into canister range.
Regiment Mixter is driven back by the Austrian artillery Regiment Taskovics breaks one unit of Reichs infantry
Sadly they are taking by fire on the flank and in serious touble I did some damage but that charge cost me more than it gained me.
in the Center the cavalry battle is joined
ON the left Rock's brigade is slowly pushing the light troops back
My other two infantry battalions are tangled up especially when the Taskovics brigade fails to move (poor command result) and the Taskovics regiment is broken.
The cavalry clash is bloody the Prince William Dragoons are broken but do good damage to their foes. The Chassures a Chevel break their opponent (thanks to damage done by the artillery before the melee)
The Duchess Ariana and Prince Tucker Dragoons charge in to fight the surviving Austrian cavalry at two to one odds... but the Prince Tucker dragoons are blasted by flanking fire form the Austrian grenadiers and break for the rear (not a good performance in their first battle)

Still the cavalry have swept their opponents from the field but at a heavy cost.
A brave charge by the Austrian Hussars is driven off with heavy casualties
The Main body of Austrian infantry stats across the bridge.
D'Argent's gunners open up a murderous fire and over two turns will destroy two Austrian infantry units.
De Burre's Brigade has gotten it self sorted out from the battered Taskovics brigade and begins to move to cut the sunken road.
Rock's brigade continues to drive back the light infantry on the left...
Having seen the futility of going across the bridge under fire form three D'Argent Batteries the Austiran main body tries going around...
While the rest of their cavalry ignores my decoy force of Hussars and cross through the village to threaten my main flank.
Regiment Marini driven off by the troops holding the road but the Guard and regiment De Burre drive them out of the road and take the key ground.
The Austrian infantry is unable to get two moves to charge to the road...
On the last turn of the game my Guard troops rout the Austrian troops in front of them breaking the Austrian Armies moral it was a hard fought battle much like the historical Lobositz.  Dave and Max made one major(but very understandable) mistake trying to cross the bridge.  Had they moved across the rive in line formation across their whole front the might well have won the day.

Friday, January 13, 2017

Extra-Life 24 hour Game-a-Thon

I am very happy to report that I have met my personal fundraising goal! My team still has a long way to go we (and the kids) still need your support. Thanks to all my donors for putting me over the top! 

Please help my team hit its total fundraising goal.  Stay tuned for up dates here and on the Facebook page

Wednesday, January 11, 2017

Extra Life Game Day.

I am pledging to play games in support Children’s Miracle Network Hospitals® through Extra Life, a 24-hour gaming marathon. Extra Life is a fun way to support the mission to save and improve the lives of children at my local CMN Hospital. Gamers like me will unite together to celebrate and help the life-saving work that happens at Children’s Miracle Network Hospitals.

Every dollar raised will fund critical treatments, healthcare services, pediatric medical equipment, charitable care and more for my local CMN Hospital. Can you help support my efforts?

My personal fundraising goal is $150.00. I would appreciate a gift of any amount. You can make a one-time gift, or choose to make a small reoccurring monthly gift to help my fundraising success.

Please click the SUPPORT ME link at the bottom of this message and make a gift today. All donations are collected securely by Children's Miracle Network Hospitals.

I appreciate your time and consideration. I hope I can be supportive of a charitable effort of yours in the future.

Sincerely,
Adam AKA Fencing Frog

Find out more about Extra Life via the official Facebook page http://www.facebook.com/ExtraLife4Kids
My Friend Dave has formed a team for a 24 hour game-a-thon to raise money for the Children's Miracle network.  All Donation will go to the Children's Miracle Net Work.  I'll be posting updates through out the event which starts Saturday (1/14) and Noon and continues through Sunday (1/15)


Monday, January 9, 2017

A thrown together encounter

We were supposed to be playing Dave's home grown version of Pirate Frostgrave but Dave's son had an accident at school so Dave was with him at the ER (the lad is fine just a Sprain) so Frank and I were stuck throwing together a game with my miniatures and the terrain I and the store had on hand
The board is as you can see a bit  more open then I generally prefer but you use what you have.  I improvised a scenario based on the Saga Last Stand game.  We used the Pirate Frostgrave rules developed that Dave had developed.
My troops were on the out edge of the board...
While Frank was in the center.
One of Frank's Groups was isolated in the center so I sent troops rushing in with as much covering fire as I could manage.
I hoped to pull Franks other troops into the open were they could be easily shot... Well part of the plan worked any way Frank did advance into the open.
His shooting soon had some of my men down.. I also knocked out a few of his..
Then my leader took heavy damage.
My own men provided covering fire.
Stripping his leader of support but not before my own captain was down.
My pike man takes Frank's Captain to the brink but is killed in the fighting.
I ran out of time unable to kill Franks men before time ran out.  We both had a good time but the game would probably have played faster and better using Dragon Rampant.