To streamline the game I eliminated shooting high because almost no one did it anyway (since their was 20% penalty to hit without offering any significant benefit.) The one thing that Firing High did was change the critical hit table. I decided that it made sense to combine the tables and use a d10.
I've made a few other changes to the game but I will post details on them some other time. The key change is to split Moral from Skill (which is hinted at in the crew hit section).
AT-TE 15mm
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The very last thing to do was to add some static dry grass to the base.
This is a hay colour and just adds a little bit more detail to the terrain.
As I ...
3 hours ago







