This
Game was played Thursday June 2nd and thanks to a very busy weekend I'm only
just getting to it.
John
arranged the Scenario based on Soults initial attack on the British Column at Albuera a very hard fought action. Above you can see the front
line positions after the grand tactical (patrol in CoC) phase. I
suggested to John that if he removed the right most base of woods and shifted
the ground it would provide more options for maneuver. In GBCoC woods are
effectively dead ground.
French
Cavalry played a key role in the real battle but John didn't get enough on his
movement roll to make an attack the first turn.
This
gave me the chance to get my some of my Spanish troops in Square...
and
to advance my forward brigade of British troops up to start sniping at is right
most cavalry regiment.
My
Spanish cavalry battled John's Huzzars to a draw...
and
both sides fell back in some confusion, sowing disruption on units behind them.
I've
now gotten my troops in to a nice checker board of Squares.
John
begins launches his first cavalry attacks and fails to break the square.
John
has his infantry following in to come up... with skirmishers in the front.
The
formidable French columns are advancing... my guns are about to fire when John interrupts
and goes in. I roll badly and once again the lack of any closing fire in
this game strikes me as an odd omission. I would have like to use my own interrupt
to counter John's interrupt but this is not allows (though not to my knowledge forbid
in these rules even if they are in CoC). On top of this my command dice on
this unit is effectively wasted.
In
any event the attack goes well for John... not only is my battery badly damage
(and would be out of action the rest of the game) and my army commander
suffered two wounds.
I
move up two British units in Column to protect the guns, the fight is inclusive
and turns into a fire fight.
John
launches a cavalry charge at a Spanish battalion, we roll randomly to find its
quality and its "untested"...
John
breaks the square and the next Spanish unit is struck after watching its
comrades run around and through it. These roll up as regulars however and
they have support form the flanking square... John's cavalry are also a little
battered from their victory and we drive them off.
I
manage a flank attack on one of John's infantry columns... breaking the unit...
But
John's cavalry unit is in better shape than anticipated and manages its own
charge (not on the flank but infantry caught in line is in trouble). The
English unit breaks...
But the Square holds...
The
fire fight in the center continues... one of my units is driven off but that
allows the other to shake out in line. My Command and control is in tatters do
to the English command structure and the wounds to my commanding general but I
am holding... In fact the flanks look reasonable sound... it the center however
is looking battered
The
Cavalry try to break the square again while battered we still hold.
I
bring another unit into the fire fight charging home with Bayonets...
and
the French are driven off.
Fire
and a charge by John’s men drive off one of my squares... Both armies are still
in fighting shape but the night is getting late...
John
tries on last desperate charge but it come up short. My army is still
able to fight but I've got a lot of point that need shoring up the damage to my
general really hurts me. John has several fresh battalions of infantry
though I'm not sure he would be able to get them into action. Over all I
would say the odds favor the French though it’s a hard call as the game could
go many more turns. I'll call it a draw though I wouldn't argue with John
if he wanted to call it a probable French Victory.
No comments:
Post a Comment