Showing posts with label Extra Life. Show all posts
Showing posts with label Extra Life. Show all posts

Tuesday, January 31, 2017

24 Hour game day -Frostgrave

This report is long over due.  Its the final game form game day Frostgrave Played on Mike John's excellent board.  Apologies if my memory is fuzzy. 
My wizard "Gandalf"  (a Thaumaturge) enters the frozen city where fires from previous battles still range.  Gandalf sticks to the street.
While his apprenticee Jehane enters the broken citadel .
William's Kobolds flank me and snipe at my troops all game they score a few minor hits but I am lucky.
Maxine and her mouslings aren't so lucky attracting the attention of a ghoul.
Mike has his archer on high ground snipping the at every thing in sight (mostly me)
We have treasure and a pair of giant rats..
Maxine takes Down her undead foe.
He doesn't stay in the box long as Will causes another one to spawn.
Will has is solders coming to get me...
Between telekinesis and good movement I have several tokens in my control or nearly so
Then I go for one too many and a Frost Giant springs up
All sides are fall back its just to dangerous to extend to far in to the center with archer and elementalists holding the high ground.
My archers shoot and...
Scoot...
I had a very successful game as you can see 5 tokens retrieved.   I called it a night at this point and headed home.  We were all getting a little punchy and had a hard time staying focused on the game.  I was perhaps a little crabby too and not as patient as I normally try to be if so I hope my fellow players will understand and accept my apologies if any are needed.

Thursday, January 19, 2017

24 hour Game day - Dragon Rampant Last Stand

Frank arrived shortly after Honors of War wrapped up so we set up Dragon Rampant using the last stand scenario I adapted from Saga.  I had my  Green and White knights while Frank was running his Kroot army.
As you can see I am surrounded by nasty green lizards that want to eat me
Frank Draws firs blood with skirmish fire
Then his crazed war beasts are on me
While one group overwhelms the purple cloaked unit another charges my cavalry who have been befuddled
Both units are soon out of action.
Frank is in a strong position...
The White Willows Charge Frank's bellicose foot and both sides take heavy lasses
My command unit charges the Kroot commander...
And mine proves the stronger.
Then I face the War Beasts...
Once More my commander is victorious as the White Willow company once more engages the Kroot Bellicose foot.  They drive them back.
The Commander charges one time to many (Wild charge can realy get you in trouble) and he is cut down by War Beasts when he fails to counter charge after the Kroot skirmishers successfully pull away  from his charge.
The White Willow company finally succumbs to repeated charges
The Elite Red and Blue companies are slowly falling back staying as close as they can for mutual support.
Blue drives back repeated charges from the formation of Kroot War Beasts.
One turn left and the forces of darkness are closing in...
A final desperate charge by the Kroot!... it kills several Red Cloaks but they hold...
Two units only one above half strength survive the day... We ignored the army break point for this scenario other wise Frank would have one (he got to recycle dead troops as soon as he had enough for at least a half strength unit so don't feel to bad for him).

Wednesday, January 18, 2017

24-Hour game day- Honors of War; Something like Lobositz

The first game of the day was based on the battle of Lobositz with the Grand Duchy of D'Argent substituted for the Prussians.  The Austrians are deployed as per the basic Scenario form Honors of War with the exception that the small unit of Hussars was moved over to their right flank to work with the Grenzers
On the D'Argent/Prussian side I mad several changes since my army is not like the Prussians.  1) Only and single CO 2) the left wing included two units of skirmishers 3) a force of light cavalry was added to the right flank (two inferior and one standard under a dithering commander)
Rock's brigade advanced on the right into the vineyards on the Lobosch Hill.   Rifle and Musket fire hit the Grenzers and a running fight that will lass all day commences.
With its flank reasonably secured Taskovits Brigade advances and opens up with ranging shots.
Dave and Max playing the Austrians open fire but other wise make no direct moves at this time.
At this point I rolled an inspired result and got a little too greedy throwing my center against the forces in front of the town,
I took a good bit of fire and the light infantry on the left scampered away.
The Grenadiers in the Village claimed the first of many D'Argent cavalry men's lives they would take this day.   D'Argent's Artilery dished out its own damage as the Austrian cavalry comes into canister range.
Regiment Mixter is driven back by the Austrian artillery Regiment Taskovics breaks one unit of Reichs infantry
Sadly they are taking by fire on the flank and in serious touble I did some damage but that charge cost me more than it gained me.
in the Center the cavalry battle is joined
ON the left Rock's brigade is slowly pushing the light troops back
My other two infantry battalions are tangled up especially when the Taskovics brigade fails to move (poor command result) and the Taskovics regiment is broken.
The cavalry clash is bloody the Prince William Dragoons are broken but do good damage to their foes. The Chassures a Chevel break their opponent (thanks to damage done by the artillery before the melee)
The Duchess Ariana and Prince Tucker Dragoons charge in to fight the surviving Austrian cavalry at two to one odds... but the Prince Tucker dragoons are blasted by flanking fire form the Austrian grenadiers and break for the rear (not a good performance in their first battle)

Still the cavalry have swept their opponents from the field but at a heavy cost.
A brave charge by the Austrian Hussars is driven off with heavy casualties
The Main body of Austrian infantry stats across the bridge.
D'Argent's gunners open up a murderous fire and over two turns will destroy two Austrian infantry units.
De Burre's Brigade has gotten it self sorted out from the battered Taskovics brigade and begins to move to cut the sunken road.
Rock's brigade continues to drive back the light infantry on the left...
Having seen the futility of going across the bridge under fire form three D'Argent Batteries the Austiran main body tries going around...
While the rest of their cavalry ignores my decoy force of Hussars and cross through the village to threaten my main flank.
Regiment Marini driven off by the troops holding the road but the Guard and regiment De Burre drive them out of the road and take the key ground.
The Austrian infantry is unable to get two moves to charge to the road...
On the last turn of the game my Guard troops rout the Austrian troops in front of them breaking the Austrian Armies moral it was a hard fought battle much like the historical Lobositz.  Dave and Max made one major(but very understandable) mistake trying to cross the bridge.  Had they moved across the rive in line formation across their whole front the might well have won the day.