Friday
John and I met at the Hobby Bunker. Despite his eagerness to get on with
our ACW campaign John agreed to play Black Seas so I could be sure I had a
handle on the rules before running the game I have planned for the 28th of
March. We used the "Catch the Prize"
with the US navy acting as defender and the French navy acting as attacker.
I was very focused on the rules, so I didn't remember to take pictures
every turn.
The
Merchant is in the lower corner it has turned away from John's French ships
long range shots do minor damage to the French brig.
As
the ships close the US frigate hits the French Brig hard causing a crew hit and
a fire (a bad combination)
John's
Brig crashes into mine both ships take collision damage and are now on fire, I
forgot the fire markers so we used the hot shot marker.
The
French brig did manage to put out its fire but then struck its colors rather
and face fire form both my ships. The American's closed on the French
Frigate and both side took some hits but the merchant schooner made good its escape.
For
our second game we switched sides. I put a ship on each side of the
Americans. John did a good job using his frigate to hold off my brig as
both ships traded blows. My brig held its own until it was able to get
out of John's arc of fire (trading boardsideds with a ship twice your size
isn't a good idea).
My
Frigate had a chance to cut inside John's brig but in the interest of learning
the game I decided to grapple the American Brig. The Boarding rules were
quite clear and easy to understand the larger ship eventually forced the
smaller one to break.
Meanwhile
my Brig managed to get its gun on the Merchant Schooner. I hit it fairly hard
over two or three turns but never got a critical that would slow it and it
slipped away. I could have tried boarding, but the American Frigate would
probably have joined, and two ships overwhelmed my one. The rules played
well, much smoother than Trafalgar and more Realistic than the Osprey rules
where ships "blew up" in a single broadside. There were lots of
additional and advanced rules we could have used but we both enjoyed the game
at this level of complexity. Also, this is probably the first time John
and I have played a rule set without having any disagreements about how a rule
should be interpreted. This is a tribute to the clarity of language and
the good illustration of the rules (and a decent index) used by the Author and
publisher. I'm not generally a fan of Warlord Game's rules but this one
is a new favorite; I hope they will continue to support it.
Good to see the lovely ships featuring in the Challenge seeing some action. Sounds like you had a good time!
ReplyDeleteNice one Adam. The fire marker reminds me of a game of Trafalgar where I played Matt and just about every ship ended the game as a burning hulk.
ReplyDelete