John and I again met at Hobby Bunker once again the battle was Albuera with me taking the French...
and John taking the Anglo Spanish forces. We also had a new version of the rules to try out with major changes to the command & control aspects(which I dislike in the main thought that could be unfamiliarity) and Movement (which I liked in the main, but need a couple of tweaks)
All troops now get full movement, and you can you get extra movement when doing a "guiding battalion movement."This makes it reasonable to maneuver though woods, which were all but impassible before.
John opened the game with artillery and a very cheeky move by his cavalry threatening my advance
My fist charge came up short and artillery hit on cavalry hard. Another unit was driven back after cutting up a Spanish square (though the melee was draw)
the next turn John drove off another cavalry charge (partly thanks to an interupt) worse the retreat broke a second force of cavalry.
John Charge my unit on the edge of the woods using a Huzzah! special activation.. and breaks the unit with fire followed by a bloody bayonet charge.
A second charge is a bit better for me a draw
Resulting in a fire fight.
With John's cavalry in retreat I move up two battalions sutck in square are bypassed but I'm not gettig good command dice limiting my options...
I lost a Colonel and another infantry battalion only lucky dice keeps my moral form crumbing (it should be crumbling). I do manage a counter attack of my own..
Breaking one of Johns units...He brings up more men and another charge drives them back but its too little too late. John won a resounding British victory having blunted my attack. My moral is still in good shape but that's only because of luck.
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