To streamline the game I eliminated shooting high because almost no one did it anyway (since their was 20% penalty to hit without offering any significant benefit.) The one thing that Firing High did was change the critical hit table. I decided that it made sense to combine the tables and use a d10.
I've made a few other changes to the game but I will post details on them some other time. The key change is to split Moral from Skill (which is hinted at in the crew hit section).
Many Rivers to Cross-Turn 2-The Village
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*Forces*
*Guards Platoon 1, FM 8 (missing 2 soldiers)*
*FR 0, 5CD, Regulars*
*Supports (10)*
*Barbed Wire 2*
*Extra Infantry Section*
*MMG Team*
...
6 hours ago