To streamline the game I eliminated shooting high because almost no one did it anyway (since their was 20% penalty to hit without offering any significant benefit.) The one thing that Firing High did was change the critical hit table. I decided that it made sense to combine the tables and use a d10.
I've made a few other changes to the game but I will post details on them some other time. The key change is to split Moral from Skill (which is hinted at in the crew hit section).
Random Convoy Escorts for 'Torpedoes & Tides'
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A couple of people liked the random convoy escort table I used in my recent
convoy scenario for Torpedoes & Tides. So I thought I'd expand it for use
wit...
28 minutes ago







