To streamline the game I eliminated shooting high because almost no one did it anyway (since their was 20% penalty to hit without offering any significant benefit.) The one thing that Firing High did was change the critical hit table. I decided that it made sense to combine the tables and use a d10.
I've made a few other changes to the game but I will post details on them some other time. The key change is to split Moral from Skill (which is hinted at in the crew hit section).
Joey's Boys
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I've finished up the first of three gangs of Mafiosos for my Fistful of
Lead game at Wargames Among the Warplanes in June. Meet Joey "The Viper"
Marcian...
15 hours ago